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TTCraft concept

Tuesday, 06 March 2012 15:49

Just showing off some concept that's been floating around my head for a while, had some time yesterday to look at it, so I made some visual prototypes.

wip1TTCraft

(link)

TTcraft, completely original. No not really, but I suspect this thing would aim at a different crowd. I have no plans for adding proper gameplay to it, but you never know what you can do with a funny engine. Oh well, its on the backburner for now, might get something done with it in the summer. Hope nobody knows what I'm planning and do it before I do it :)

 

Brochures

Thursday, 23 February 2012 09:26

A few weeks back I decided that I needed some brochures, so I made one. Åge Fossum at Mediahuset printed them on some fine a3 paper, but I want to show the digital versions to you.

Outside part:

brochureSmall

Content part:

brochureInsideSmall

(here is a link to a bigger resolution of the insides). It is a 3-fold brochure, and the final product did turn out quite nicely if I'm allowed to say so. Also, it shows off a few of the things I've done for people the last year, which isn't a bad deal IMO. Might have to do a yearly brochure of this sort to archive my projects for the far future :)

 

More furniture stuff and a cloudy sun

Wednesday, 15 February 2012 08:11

booCaseImage

I've been messing around in Mr's Finalgather lately, which ain't always easy when you want to make animations. Flicker and artifacts from the camera-based raycasting can make that a hell-on-earth situation. But I've found a new script online that has a few tricks to avoid that, called FGshooter. I dunno if i got a real effect out of it, but I think it helps. Need to do something with a longer/fancier camera movement to double-check. 

quicktime link Here and embedded below:

 

Anyway, the latest render setup became something like this:

Raytrace 1|3
Contrast 0.020
Mitchell 4.0|4.0
Final Gather accuracy 1000
Point Density 0.300
Point Interpolation 25
Secondary diffuse bounces 1
Filter 3, falloff Start 30, falloff Stop 3
Reflections 2 Refractions 1 max 4 optimize for animations.

Area lights with light shape 25 high / 2 low and shadow rays of 3 limit 4.

Don't know if that is the holy grail of animation rendering in FG, it takes about 4 minutes of render on a i7, and there's just a bookcase and background to worry about. But it gives pretty good results there, so its not the worst.

Edit: here's a quick project of the day. Might be something for a future project. here's a quick preview of it anyway.

 

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